How To Play Rummy For Two

The rules of rummy are complex, yet manageable. If you are new to Rummy or if you want to brush up on your knowledge, everything is neatly explained here.
The aim in Rummy is to play your cards as melds. A round ends when a player discards their last card onto the discard pile. Now the scores are determined: Each player sums up the scores of each card left in their hand and lists them as penalty points. The winner gains the sum of everybody’s negative scores as positive points. The next round begins until the maximum number of rounds is reached or one of the players hits 500 negative points. The player with the highest score is the winner of the table!

The Deck: 2×52 Cards and 6 Jokers

Rummy is a card game played by two to six players using one or two standard card decks including Jokers. Each player gets 13 cards that need to be arranged into valid combinations of sequences and sets. At each turn, players have to draw and discard cards from two card decks: closed and open. Tile rummy requires at least two players, no more than four. Place tiles face down in the center of the table and shuffle them. Each player draws 14 tiles and places them on a rack. Players then each draw one more tile from the pool; the player with the highest numbered tile on this draw plays first. A Rummy program for Windows (a two-player game against the computer with 10 cards dealt to each player) is available from Card Games Galore. The Rummy program from Special K Software supports ten Rummy variants, which you can play against computer opponents. You can play Rummy online against the computer or against live opponents at VIP Games. Players & Deck - PlayRummy is played between 2 to 5 players and each player is dealt 13 cards. For 2 or 4 players, two 52-card decks (104 cards) and 4 jokers (wild cards) are used. For 5 players, three decks (156 cards) and 6 jokers are used. Each player turn by turn (in clockwise order) deals the cards.

Rummy is played with 110 cards: 104 = 2 x 52 French playing cards + 6 Jokers.
Each card holds a certain score which matters for playing the first meld (at least three cards with a minimum score of 30 points in total) as well as for determining the scores of each player at the end of a round.

  • The pip cards score points according to their depicted number – from two to ten.
  • The face- or picture cards (Jack, Queen, King) each score 10 points.
  • The Ace scores one point when melded in a sequence “Ace-2-3-4…” but eleven points when it follows a King, for example, “Queen-King-Ace”. An Ace in the hand scores eleven points as well.
  • The Joker has varying values: When melding it takes on the value of the card it replaces. A joker in the hands scores 20 points.

How To Play Rummy For 2 Players

Shuffling, dealing and round it goes

Correct shuffling and dealing are none of your worries at the virtual tables at the Rummy Palace: An algorithm takes care of it. Each player receives 13 cards. One card is revealed as the discard pile. The leftover cards are the stock.
The game goes clockwise. The first player, randomly chosen, checks their cards and plays their first turn:

  • They must draw a card from the stock or the discard pile.
  • They can play their first meld, if possible, and play further melds afterwards.
  • They must discard one card from their hand onto the discard pile.

Now it’s the next player’s turn:

How To Play Rummy For Two
  • They draw a card from the stock or pick up the card just discarded by the previous player.
  • They can play their first meld, if possible, and continue with playing melds, laying off cards by adding them to existing melds, and swapping Jokers.
  • Finally, they discard one card.

Melds can only be played or added to during the own turn. Possible melds are explained in the following section.

Playing melds: Sets and Sequences

Rummy knows two types of melds – sets and sequences.

Sets, or groups, consist of at least three cards of the same rank. Sets can be composed of all types of cards – pip cards (2 to 10), face cards (Jack, Queen, King) and Aces. Each suit (Clubs, Spades, Diamonds, and Hearts) can only appear once, so a maximum of four cards per set is possible.

Sequences, or runs, consist of three or more subsequent cards of one suit. The following order is in force: Ace, 2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen, King, Ace. The Ace has two possible positions but each card, including the Ace, can only appear once in a sequence. A maximum of 13 cards per sequence is possible. This is especially relevant when playing with the custom rule “Cyclic Laying”.

The first meld must fulfill additional requirements: Each player’s first combination of cards during a round must score at least 30 points. At least three cards must be played. This can be achieved by playing a set of three 10s, Jacks, Queens, Kings or Aces of different suits. Playing sequences is also an option, for example, “10-Jack-Queen-King”, “Jack-Queen-King-Ace” or “7-8-9-10-Jack”.

HEADS UP: An Ace in a sequence scores eleven points when following a King, for example, “Jack-Queen-King-Ace”, but only one point when followed by pips, for example, “Ace-2-3-…”

After playing the first meld the player can use their turn to play any number of melds possible. Cards can also be added to existing melds, referred to as laying off. Details follow further below.

A particular case: Going Rummy

Sometimes you are lucky and receive perfectly matching cards. Seize the chance while no other players have any melds: When you end the round by melding all your hand cards within one turn, you are going Rummy. That doubles the opponents’ penalty points as well as your gained points!

The Joker enters the game

When melding, the jolly minstrel gets a chance: Jokers replace a card missing in a meld.

  • Example for a Sequence: “Jack-Queen-Joker-Ace” => The Joker replaces the King.
  • Example for a Set: ”4 of Clubs-4 of Spades-Joker” => The Joker replaces the third 4 (either of Diamonds or Hearts).

The Joker entirely imitates the replaced card, including the score. Replacing a King the Joker scores ten points, replacing a 4 it scores four points. Keep this in mind when composing your first meld.

How to play rummy for two players

It is possible to play two consecutive Jokers if they don’t outnumber the natural cards and the Jokers’ position is obvious.

  • A set of four is possible: “3 of Hearts-3 of Diamonds-Joker-Joker” => The Jokers replace 3 of Clubs and 3 of Spades.
  • A sequence including two Jokers works as well. For example: “9 of Hearts-Joker-Joker-Queen of Hearts” => The Jokers replace 10 of Hearts and Jack of Hearts.

Laying off

After playing the first meld, a player can add one or more cards from their hand to any existing melds. If there is a set of three Kings, the fourth King can be added to this set. Likewise, a sequence can be extended. For example, “7-8-9-10” can be extended by the 6 or the Jack of the matching suit.

Swapping Jokers

During their turn, a player can also remove Jokers from existing melds, if they can replace it with the missing card. The gained Joker must be melded during the same turn!

Knocking

This is an interesting variation, popular among Rummy fans. If this rule applies must be declared before the game starts. At the Rummy Palace, it can be activated choosing from the custom rules.

Knocking is permitted only after playing the first meld. It enables you to pick up cards discarded by your fellow players outside of your turn.

If you see a card that could help you to form and play a meld, you knock and receive it. But there is a price to pay: Draw another card from the stock. To play your newly received cards you must wait until it is your turn.

After knocking the game continues in its’ usual order. Should another player finish the game before the person who knocked could play any of their new cards, it is bad luck: Now there are even more cards to build up penalty points.

Rummy!

When a player melded, swapped or laid off all their cards and discarded the last one onto the discard pile, they exclaim: Rummy! They won the round.
The other players now each sum up the scores of the cards left in their hands. The scores are calculated as initially described: The score of the pip cards matches the number depicted on them, face cards score ten, the Ace scores eleven and the Joker tops them all with 20 points. Each player receives their hand’s score as penalty points. But the winner gains the sum of all scores.
And now that everything is clear – feel free to go ahead and try it out!

Rummy is a card game that is played with two decks of cards with total of two Jokers. To win the rummy game a player must make a valid declaration by picking and discarding cards from the two piles given. One pile is a closed deck, where a player is unable to see the card that he is picking, while the other is an open deck that is formed by the cards discarded by the players. To win at rummy card game, the players have to group cards in valid sequences and sets.

In rummy, the cards in each suit rank low to high starting with Ace, 2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen and King. Ace, Jack, Queen and King each has 10 points. The remaining cards have value equal to their face value. For example, 5 cards will have 5 points and so on.

The Objective Of Rummy

The objective of rummy card game is to arrange the 13 cards in valid sets and sequences. To win the game you need to make minimum 2 sequences, out of which one needs to be pure sequence and rest can be any valid sequence or sets. Without a pure sequence you cannot make a valid rummy declaration. This is one of the most important rummy rules.

How to Form Sequences?

In rummy, a sequence is a group of three or more consecutive cards of the same suit. There are two types of sequences that are formed; a pure sequence and an impure sequence. To win the game of rummy you need at least one pure sequence in your rummy hand.

Pure Sequence

A pure sequence is a group of three or more cards of the same suit, placed in consecutive order. To form a pure sequence in rummy card game, a player cannot use any Joker or wild card.

Here are a few examples of pure sequence.

  1. 5 6 7 (Pure sequence with three cards and there is no Joker or wild card used)
  2. 3♠ 4♠ 5♠ 6♠ (Pure sequence with four cards. There is no use of Joker or wild cards here.)

Impure Sequence

An impure sequence is a group of three or more cards of the same suit with one or more Joker card used.

Here are some examples to show how an impure sequence is formed.

  1. 6 7 Q♠ 9 (Here Q♠ has been used as a wild Joker replacing 8 to form an impure sequence.)
  2. 5♠ Q 7♠ 8♠ PJ (Impure sequence with Q as wild joker that is replacing 6♠ and the Printed Joker is replacing 9♠.)

How to Form Sets?

Gin

A set is a group of three or more cards of the same value but of different suits. When you are forming sets, you can use wild card and Jokers.

Examples of sets

How to play rummy with two decks
  1. A A♣ A (In this set, all the Ace are of different suits, make a valid set.)
  2. 8 8♣ 8♠ 8 (Rummy set is formed with four 8 cards of different suits.)
  3. 9 Q♠ 9♠ 9 (Here Q♠ has been used as wild joker replacing 9♣ to make set.)
  4. 5 5♣ 5♠ PJ (Printed joker replacing 5 to make set.)
  5. 5 5♣ Q♠ PJ (Here Q♠ has been used as wild joker replacing 5♠ & Printed joker replacing 5♥ to make set.)
  6. 5 5♣ PJ Q Q♠ (This is a set of 5 cards with Printed joker & Q as wild joker replacing 5♠ 5 and one more wild joker Q♠ to complete 13 cards grouping.)

Typical Example: 2 3 4 5 5♣ 6♣ 7♣ 8♣ 5 5♣ PJ Q Q♠ (Set of 5 cards is made to complete the grouping of 13 cards and make a valid declaration)

Note: The set is formed with same card of different suits. However, you can’t use two or more cards of the same suit. This is taken as an invalid declaration. Also, note that a set can have more than four cards. So, if you have a set of four cards and you are using an additional Joker, then in total it becomes a 5 cards group and still be a valid set. At no given time, the hand can have more than 13 cards.

Examples of invalid set

  1. Q Q Q (There are two Qs of the same suit making it an invalid set.)
  2. 7♠ 7 7 7♠ Q (It has two 7 spades of the same suit. The wild card Q as the fifth card is valid but having two 7♠ is making it invalid.)

How To Play Rummy Card Game?

Follow this simple rummy rules and instructions to know how to play the game from start to end:

  1. Rummy card game is played between 2 to 6 players with 2 decks of cards. Each player is dealt with 13 cards and a random card is selected as wild joker or joker card of the game.
  2. The player has to draw and discard cards to form valid sets and sequences of the 13 cards in hand where player can also use wild joker or printed joker of the deck to make impure sequence and sets.
  3. As per indian rummy rules, once a player arranged 13 cards in valid 2 sequences including 1 pure sequence and more groups (sequences or sets), one can make a declaration and win the game.

Quick Tips To Win The Rummy Card Game

Just as it’s important to know the rummy rules, it is also necessary to play carefully and with focus. Here are quick tips to win the rummy game and stay a step ahead of your competitors.

  • Form the pure sequence at the very beginning of the game. Without a pure sequence, a player cannot make a declaration.
  • Discard cards with high points like Ace, Jack, Queen and King. Replace these cards with Joker or Wild Cards. It reduces the point load, in case you lose the game.
  • As much as possible, avoid picking from the discard pile. It gives away what hand you are trying to form.
  • Look out for smart cards. For example, a 7 of any suit can work with 5 and 6 of the same suit and also 8 and 9 of the same suit.
  • Jokers play an important role in rummy. Try using them to replace high value cards. Remember, Joker and wild cards cannot be used to form pure sequence.
  • When you are ready to make a declaration, check and recheck your cards and then press the button. An invalid declaration can turn even a winning game into a complete loss.

Common Terms Used In Rummy Rules

Here are some common terms of Indian Rummy that every player needs to know before he starts playing.

What is a Rummy Table?

It is the table where the game of rummy is played. Every rummy table can sit two to six players for each game.

What is Joker and Wild Cards?

How to play rummy 500 with two decks

In each rummy deck there is a Printed Joker and there is a Wild Card that is selected at random at the beginning of the game. The role of both these types of card is the same. Jokers are used to form sets and impure sequences. A Joker card can replace the desired number when forming the groups. This is a valid formation in a rummy game.

What is Draw and Discard?

In all Rummy games, each player is dealt 13 cards. Additionally, there are 2 stacks from which each player can select cards, thereby drawing a card. Once a player draws a card, he has to get rid of one card - this is called discarding.

What is Sorting of Cards?

Sorting of cards are done at the beginning of the game. This is done to arrange your cards to help you form your sets and sequences reducing the probability of mixing the cards. Once, the cards are displayed, you can hit the Sort button and start playing.

What is a Drop?

When a player decides to leave the game table at the start or middle of the rummy game, it is a drop. The act is withdrawing from the game as a personal decision. The first drop=20 points; middle drop= 40 points and last drop and maximum point loss is 80 points.

How To Play Rummy For Two Players

In case of Pool rummy, if a player drops in 101 pool, the score is 20. In case, it is 201 pool rummy, the drop score is 25. In a game, where it is best of 2 and best of 3 is played, then a drop is not allowed.

What are Cash Tournaments?

Cash tournaments are those that are played for Real Cash and have Real Cash Prizes (in INR). These tournaments run 24x7 and are conducted in a knock-out style. To play any of the cash games, the player has to add Cash to its RummyCircle account.

How do I Join a Tournament?

Go to 'Tournaments' in the top navigation panel. Now, select the type of Tournament you wish to play. In the corresponding Tournament List, click on any of the Open tournaments that you wish to join. Finally, click on the blinking Join This Tournament button under Tournament Details.

What is an Invalid Declaration?

An invalid declaration happens in rummy card game when the player presses the Declaration button, but the cards are not in valid sequences and sets. Therefore, the player will lose the game and the competitor will automatically be declared as the winner.

Here are few examples of common invalid declarations players make while playing rummy:

  • Wrong Declaration with Invalid Sets

    Example 1: 10♠ 10♠ 10 10♣ Q

    A set can have 3 cards or more, however a set needs to be formed with cards of the same value and different suits. In this situation, the Wild Joker (Queen of Hearts) card was added and that became the fifth card, which is valid as per rules, however the group consist of 2 cards of the same suit making it a wrong declaration.

    Example 2: K K K

    In this set, there are 3 cards which is well within the minimum limit. Also, a set consists of cards of the same face value but has to be of different suits. The set cannot have more than one card of the same suit. In this example, the set consists of two cards of the same suit and that makes it a wrong declaration.

  • Wrong Declaration with Invalid Sequences

    Example 1: 10♠ 10 10 10♣ 5♠ 5 5 6♠ 6 6♣ 9 9 Joker

    A valid declaration requires 2 sequences, out of which one needs to be pure sequence i.e. sequence without joker and the other can be pure or impure sequence i.e. sequence with or without joker. However, in the given example there is neither sequence made making it an invalid declaration.

    Example 2: K K♠ K 6 7 Joker 9♠ 10♠ J♠ Joker 5♠ 5 5

    A valid declaration must have 2 sequences, out of which one needs to be pure sequence i.e. sequence without joker and the other can be pure or impure sequence i.e. sequence with or without joker. This example shows that there are 2 sequences, but both are impure sequence i.e. sequence with joker and the pure sequence is not there. It is compulsory to have a pure sequence before you make a declaration.

    Example 3: Q Q♠ Q 6 7 8 9 5♠ 5 5 10♠ 10 10

    Sequences are very important for a rummy card game and you need minimum 2 sequences, out of which one needs to be pure sequence and the other can be pure or impure sequence to win the game. In this example, there is a pure sequence, however the 2nd sequence is missing and hence it is an invalid declaration.

Useful Chart - How To Play & Rummy Guidelines For Valid Rummy Declaration:

Handy Directions to Follow While Declaring With 13 Cards:

PURE SEQUENCE

IMPURE SEQUENCE

SET 1 & SET 2
COMPULSORY to makeNOT COMPULSORY
(Can make to fulfill minimum 2 sequence requirement)
NOT COMPULSORY
(Can make to complete 13 Cards valid grouping)
Made with 3 or More CardsMade with 3 or More CardsMade with 3 or 4 Cards without Joker.
OR

Made with 3, 4 or More Cards with Joker.
Cards of SAME SUIT in SEQUENTIAL ORDERCards of SAME SUIT in SEQUENTIAL ORDER with Wild Card Joker or Printed JokerCards of SAME VALUE & DIFFERENT SUIT (2 Cards of same color but different suit can be used Ex - 5♠ 5 5).
CANNOT USE JOKER or WILD CARDCAN USE JOKER or WILD CARDCAN USE JOKER or WILD CARD

Combination Possible as per the Above Rules to Declare 13 Cards in Rummy:


  1. There is one Pure Sequence of 4 cards
  2. There is Impure Sequence of 3 cards where 8♣ is a wild joker
  3. There is a “Set 1” of 3 cards
  4. There is a “Set 2” of 3 cards having a “Printed Joker”

Download this handy PDF for 13 Card Game Rules: “Download PDF Now”

How The Points Are Calculated As Per Indian Rummy Rules?

Let us look how points calculation is done, when you are playing online rummy card game.

CARDSVALUE
High value cards Ace, King, Queen, JackAll carry 10 points each
Joker and Wild CardsZero points
Other cardsHave point value same as their face value
Example: 8 , 9 10 8 points, 9 points, 10 points

Losing Player Points

If the player doesn’t have 2 sequences including a pure sequenceValue of all cards is added, capped at 80 points
If the player has formed 2 sequences including pure sequenceValue of cards that are not in sequence are calculated
Wrong Declaration80 points
First Drop20 points
Middle Drop40 points
3 Consecutive MissesConsidered as middle drop with 40 points loss
Leave TableIf player leaves table after picking from closed deck, it is considered middle drop. If the player hasn’t picked any card, it is taken as first drop.

Examples of Points Calculation With Winning Amount

Example: Table of 6 Players (Wild Joker Q)

PlayerHand FormedPoints Calculated
Player 12 3 4 5♣ 6♣ Q 8 8♠ 5♣ 2 2♣ K♠ Q♠The player has 2 sequences 1 pure and 1 impure. So, only the points of unmatched cards will be counted = 45
Player 24♠ 4 4♣ 4 5 Q 3♠ 7♠ 8♠ Q K 10♣ 9♣The player has not formed 2 sequences, including the pure sequence. Hence, points of all cards will be calculated =68
Player 33 4 5 5♣ 6♣ 7♣ Q 8 5♣ 2 2♣ 2 K♠The player has 2 sequences, 1 pure and 1 impure. It also has 1 set formed. The points will be calculated only for the ungrouped cards = 23
Player 4A 4 5 5♣ 6♣ 10♣ J 8 5♣ 2 2♣ Q K♠First Drop with a loss of 20 points
Player 54♠ 4 4♣ 4 5 Q A♠ 7♠ 8♠ Q K J♣ 9♣3 consecutive misses= 40 points
Player 62 3 4 5♣ 6♣ 7♣ Q 5 5♣ 5 2 2♣ 2WINNER

How Are Your Winnings Calculated In Rummy Cash Games?

At the end of the day it is all about seeing that winning cash amount in your account. You also need to be very clear how you are getting the sum that is reflecting in your Dashboard. Let’s help you understand how these calculations are done to play rummy online for real money.

How To Play Rummy For Two People

  • Winning Calculation in Points Rummy?

    When you are playing points rummy cash games, it is based on a pre-decided rupee value. The winner of the game wins the entire cash amount lost by the other players at the end of the game. Here is how the calculation is done.

    Winning Cash = (Sum of all points of opponents) X (Rupee value of the point) - RummyCircle Fee

    Here is an example that will help us understand this better:

    Example:

    Total of 6 players playing points rummy for cash on Rs. 860 table. Each point has a pre-decided value of Rs. 4. There will be 1 player who will be the winner and remaining 5 will lose the game. The losing points of the remaining 5 players would be 45, 78, 23, 20, 40 respectively. The winnings will be calculated as:

    4x (45+78+23+20+40) = Rs. 824

    This amount, after the deduction of RummyCircle fee will reflect in the player’s account.

  • Winnings Calculation in Pool Rummy?

    The winning for pools rummy is calculated as per the given calculation:
    Winnings = (Entry Fee) X (Number of Players) - RummyCircle fees

    Example:

    Players pay the fixed entry fee for the tournament, which is used to form the prize pool. If 5 players join a pool rummy with Rs. 50 as entry fee. The prize pool of the game will be Rs. 250.

    The winner will win Rs. 50 x 5 = Rs. 250

    This amount will be credited to the winner’s account after the deduction of the RummyCircle fees.

  • Winnings Calculation in Deals Rummy?

    In deals rummy, the winner wins all the chips at the end of each deal. Here is how the winnings are calculated:

    Winnings =Sum of points of all opponents assuming each chip is equal to one point.

    Example:

    Let’s assume that there are 6 players on the table and the player 5 declares his hand. The other four players will lose with 10, 20, 30, 35 and 40 points respectively. The winner’s chips will be calculated as 10 + 20 + 30 + 35 + 40 =135 chips.

With all the above guide, get started to play rummy with right directions and win cash. RummyCircle gives you an option to make a rummy game download for hassle free, non-intrusive experience of online rummy. This app is available for both android users and IOS users. Also, you can enjoy the fun and entertainment packed game on mobile website.


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