Rummy Card Game Rules Uk

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Jan 21, 2015 - Those who have played the card games Rummy and Gin Rummy will find California Rummy familiar. The objective of the game is to play all your cards before the other players. This is achieved by forming runs and sets. The game is divided into seven rounds, each with successively more difficult requirements to succeed. Play Gin Rummy card game for free in your desktop or mobile browser. Each player draws one tile, the player with the highest value tile goes first. Play passes clockwise. Each player collects 13 more tiles for a total of 14. Players place their tiles on the rack so that they are hidden from other players. The tiles that are not selected remain on the table and form a pool.

  1. The official rules for Gin Rummy. A beginners guide to the popular game of gin.
  2. The opening is done by placing valid groups of cards in front of you, face up, whose sum must be 51 or more. Cards 10, 12, 13, 14, and aces count as 10 points, while the remaining cards count in their own value. Valid group of cards must have at least 3 cards, and the groups can be of two types.

Rules of Rummy

The rules of rummy are quite simple, and this contributes in large part to the popularity of the game in India and beyond. The rules also make for tantalising and exciting game play, as you are sure to discover very soon.

Now, if you were unsure about the rules of the game, you will find them below in detail. We do advise that you go through them carefully before you attempt to conquer the rummy world at RummyCentral! Good luck!

We created this guide in the ‘question & answer’ format to aid the ease of use and understanding.

The basics of rummy

At this stage, it’s important for beginners to know the very basics of rummy before we go into the rules of the game. If you are familiar with the terms and concepts, feel free to skip this section and go ahead to the next.

What is the objective of the game of rummy?

Quite simply, the objective of rummy is to create sequences and sets from the cards you have been given - according to the order dictated by the rules of the game, and before any of your opponents create their own sequences and sets

Now, from the cards originally handed out, a player usually will not be able to create the necessary sequences and sets to win the game, therefore players will have to resort to the ‘draw and discard’ method, where they pick up a card, and discard one which doesn’t fit into the sequences or sets they are creating. You will find out more about this as you progress with this page.

How many players can play rummy?

Rummy is a game played between anywhere from two to six players at any given point of time. The packs of cards used will change with the number of players participating.

How many packs of cards are needed to play rummy?

The player who manages to create combinations out of all the cards except one (Which should be discarded) wins the game. That is the rules for winning in rummy. It is that simple.

What is meant by suits in rummy?

Cards are grouped based on the shapes that are printed on them - each of these shapes denotes a particular suit. There are four suits in a pack of cards. Each suit has 13 cards numbered from Ace, 2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen and King. Here are the four types of suits in a pack of cards:

  1. ♦ - Diamond
  2. ♣ - Clubs
  3. ♥ - Hearts
  4. ♠ - Spades

What is the order of cards as stipulated by the rules of rummy?

As prescribed by the rules of the game, the required order of cards that players need to keep in mind while creating sequences is - Ace, 2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen and King.

What is the value of each card in the game of rummy?

Each card in the game of rummy has a different point value when a player’s score is being calculated. Here is the value of each individual card:

  • The value of ‘Face cards’ i.e., the Jack, the King and the Queen is 10 points each.
  • The value of an Ace is 10 points
  • The value of the Joker (Wild & Printed) is 0 points
  • Number cards are worth the same number of points as the number printed on them. For example: 8♦ is worth 8 points

What is meant by a sequence in rummy?

A sequence is a group of three or four consecutive cards, but each of these cards should all be from the same suit. Let’s take a look at some examples of sequences to better understand the concept:

Examples of valid sequences:

  1. 6♦ 7♦ 8♦ 9♦
  2. Ace♣ King♣ Queen♣ Jack♣

What is a Pure sequence in rummy?

A pure sequence in the game of rummy is a sequence which does not use a joker to complete a valid sequence. A valid declaration or show must contain at least one Pure sequence.

What is an Impure sequence in rummy?

An Impure sequence in the game of a rummy is a sequence which uses a joker to complete a valid sequence. A valid declaration can contain an Impure sequence.

What is meant by a set in rummy?

A set in the game of rummy is made up of three or four cards of the same value or ‘face card’, but each of them must be from different suits. Here are some examples of sets to help you understand this concept clearer.

  1. 8♦ 8♥ 8♣ 8♠
  2. Queen♣ Queen♦ Queen♥

What is meant by a Joker in rummy?

When players play rummy with Jokers, a Joker can be used as a substitute for another card, and the players can then use these jokers in place of any other cards to form a valid set or sequence

Are there different kinds of Jokers in rummy?

Yes, there are two kinds of Jokers in rummy. They are:

  1. Wild Joker: This is simply a random card chosen by the players from the closed deck, and this card is deemed to be the Wild Joker for that game.
  2. Printed Jokers: Jokers that have ‘Joker’ printed on them from the packs of cards

Now, let’s take a look at an example of a sequence and a set with a Joker:

Example of a valid sequence with a Joker:

5♦ 6♦ Joker 8♦ (Joker used in place of 7♦)

Rummy Card Game Rules Uk

Example of a valid set with a Joker:

6♣ 6♦ 6♥ Joker (Joker used in place of 6♠)

1. Please note that these rules apply to both Printed and Wild jokers

2. Jokers cannot be used to make Impure sequences, but not to form Pure sequences

What is a rummy Table?

A rummy table is table designated for the game of rummy which can accommodate anywhere two to six players.

Ukulele

What is a round in rummy?

The complete gameplay that the players are engaged in during the game of rummy is typically referred to as a round. A round begins once the cards are dealt, and it includes the drawing and discarding of cards. A round ends when a declaration or show is made.

What is meant by ‘dealing’ in rummy?

Dealing is described as the process of handing out cards to all the players involved in the game of rummy. The cards are dealt out by the dealer at the start of each round.

Who is a dealer in rummy?

The dealer in rummy is the player responsible for ‘dealing out’ the cards. He or she is chosen at random at the start of the game, and each player will be given a chance to be the dealer for each subsequent game.

Do the colours of the cards have any significance in the game of rummy?

Please note that the printed ‘value’ of the card as well as the suit of the card should be the only determining factors when making sets. As such, the colour of the card has no part to play in the formation of sets. This is better explained with the help of examples of valid sets where cards of different colours have been used:

  1. Queen♥ Queen♦ Queen♣ - A valid sequence, even though the Queen♣ is in red, while the other two cards are in black
  2. 2♦ 2♣ 2♥ - A valid set, even though the 2♣ is in red, while the other two cards in the set are in black

What is meant by a closed deck in rummy?

The stack of remaining cards after all players are dealt their 13 cards each is known as the closed deck. This stack of cards is placed face down on the table and known as the closed deck.

What is an open deck in the game of rummy?

An open deck is the group of cards that are discarded, face up on the table every time a player picks up a card from either the closed or the open deck. Please note that the player drawing the card can choose one from either the open deck, where he or she can see the card he or she’s drawing, or one from the closed deck where the cards are turned face down.

What is a Declaration or Show in rummy?

A declaration is a pivotal, culminating and crucial part of the game. Therefore, it’s very important to know what a valid declaration or show is. It could decide whether you win the game or lose it. A declaration or show takes place in a game of rummy when a player has arranged all of his or her cards in sequences and sets and declares or shows this to his or her fellow players to prove it. A declaration can be valid or invalid - it is a valid declaration if it strictly follows the rules of the game, and an invalid declaration if it does not.

A valid declaration or show

Rummy Card Game Rules Uk 2017

A valid declaration should use all 13 cards and must contain:

  • At least two valid sequences
  • The rest of the cards arranged as valid sequences and/or sets
  • At least one Pure sequence

Let’s explain this further with the help of a couple of examples:

Example A

Ace♦ 2♦ 3♦ 4♦ - Valid Pure sequence 1

5♠ 6♠ 7♠ - Valid Pure sequence 2

9♦ 9♠ 9♣ - Valid set 1

Queen♠ Queen♦ Queen♣ - Valid set 2

From Example A, you will notice that all 13 cards have been used to form two valid sequences and two valid sets. Also, there is at least one Pure sequence. Therefore, this is a valid declaration.

Example B

3♥ 4♥ 5♥ 6♥ - Valid Pure sequence 1

Jack♣ 7♥ Queen♣ - Valid sequence 2 where 7♥ is the wild joker (Impure sequence)

Queen♠ Queen♦ Queen♣ - Valid set 1

9♠ 9♥ 9♣ - Valid set 2

In Example B, there are two clear sequences, one pure sequence, and the second one an Impure sequence which uses the wild joker to complete the sequence. You will also notice that there are two valid sets as well - all of this ensures that this is a valid declaration.

What is a First Drop in rummy?

A First Drop occurs when a player drops out of the game right at the start. Usually, a First Drop occurs when a player is dissatisfied with the cards that he or she is dealt. Now, they can choose to ‘drop’, that is, concede the game at their first turn before drawing a card. This action is called a First Drop and will earn the player 20 points, and consequently, he or she ‘drops out’ and does not take part in that game any further.

What is a Middle Drop in rummy?

Dropping out or conceding the game in the middle of a game of rummy is called a Middle Drop. Typically any drop after the player has drawn a card is called a Middle Drop and will earn the player 40 points.

What is meant by drawing and discarding’ in rummy?

In the game of rummy, drawing a card refers to the act of picking up a card during the game from either the closed deck or open deck. Discarding refers to the act of discarding a card to the open deck during the game. When a player draws a card from either deck, they must drop or discard a card to the open deck. The cards that are dropped should typically be the ones that don’t fall into the sequences or sets the player is trying to create.

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What are the rules of rummy?

Here are the rules of rummy which must be strictly followed during the game:

  1. The objective of the game is to create valid sequences and sets from the cards that player holds in his or her hand. Also, in order to be the winner, the player has to create valid sequences and sets, and declare or show before any of his or her opponents create have made a valid declaration
  2. Once the 13 cards have been dealt out to each player, each player will have to proceed to create sequences and sets from the cards they have been dealt.
  3. To achieve this objective of creating valid sequences and sets, each player takes turns in a cyclical motion, where he or she can draw or pick up a card from the closed or open decks on the table.
  4. When a player draws a card from either deck, they must drop or discard a card to the open deck. The cards that are dropped should typically be the ones that don’t fall into the sequences or sets the player is trying to create.
  5. This ‘drawing and discarding’ of cards continues, till a player forms valid sequences and sets and ‘shows’ or ‘declares’ this to the other players. After this, the declarer should wait for the other players to do the same. A valid declaration or show garners zero points.
    • A valid declaration or show should consist of valid sequences and sets.
    • The type of sequences that can be part of a valid declaration are:
      • A valid sequence of not less than three cards from the same suit, but without a joker - referred to as a Pure Sequence. At least one of the sequences should be a Pure sequence
      • A valid sequence of not less than three cards from the same suit with or without a joker or jokers. If jokers are used, this is referred to as an Impure sequence.

How are points awarded to players?

  1. The aim of the game is to get fewer points than all of your opponents, or no points at all.
  2. The winner of the game is the player who has the least points.
  3. At the end of the game the cards in a player hands are totalled up to determine his or her score.
  4. A winning declaration or show garners zero points.
  5. As previously explained, all the face cards and Aces will earn a player 10 points. Jokers of both kinds (Wild and Printed) are worth zero points, while all the other cards will earn a player the same number of points as the number printed on the card.
  6. If a losing player does not have two sequences including a Pure sequence, then all of his or her cards are added up to determine his or her score - the maximum points in this case is capped at 80.
  7. However, if a losing player does have two sequences, one of which is a Pure sequence - only the cards that are not part of the sequences will be considered when his or her score is being calculated.
  8. A wrong declaration or invalid show will earn a player 80 points.
    • A wrong declaration or show involves at least one invalid sequence and/or at least one invalid set
    • A declaration or show is also considered wrong or invalid if one of the sequences (even though it is a valid sequence) is not a pure sequence
    • If a player is dissatisfied with the cards he or she is dealt, they can choose to ‘drop’, that is, concede the game at their first turn before drawing a card. This action is called a First Drop and will earn a player 20 points, and he or she ‘drops out’ and does not take part in that game any further.
    • Dropping out in the middle of the game is called a Middle Drop and will earn a player 40 points.
    • A player missing their turn three times in succession will be awarded 40 points, and this inaction on their part will be considered as a Middle Drop - this is also referred to as ‘consecutive misses’.
    • A player will get 40 points if they leave the table after drawing a card from the closed deck, and this action will considered as a Middle Drop. However, if the player drops out without seeing the card, it will considered as a First Drop and will only earn them 20 points.

Well, that pretty much sums up the rules of rummy. Now that you’re familiar with the rules of rummy, why not get stuck into some thrilling rummy action at RummyCentral. You can even begin with some practice games before you begin to play for cash. So, don’t wait any longer, just go for it!

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Types of Rummy

Rummy games first appeared in the early twentieth century, and are probably derived from the Mexican game Conquian. This page describes basic rummy, also known in the card game literature as Straight Rummy. For other types of rummy, and related games, see the rummy index page. Note that many people use the name Rummy to refer to the game called 500 Rummy on this site, in which more than one card can be taken from the discard pile, and points are scored for cards melded.

Basic Rummy

The game is best played with two to four players, but up to six can take part. Either a fixed number of deals are played, or the game is played to a target score. The number of deals or the target score needs to be agreed before beginning to play.

The Deck

One standard deck of 52 cards is used. Cards in each suit rank, from low to high:

Ace 2 3 4 5 6 7 8 9 10 Jack Queen King

The Deal

The first dealer is chosen randomly, and the turn to deal alternates if there are two players, and rotates clockwise if there are more than two. In a two player game, each player is dealt a hand of ten cards. Seven cards each are dealt if there are three or four players, and when five or six play each player gets six cards. The cards are dealt one at a time, and after the deal, the next card is placed face up on the table to start the discard pile, and the remainder of the deck is placed face down beside it to form the stock. The players look at and sort their cards.

Object of the Game

The object of the game is to dispose of all the cards in your hand. There are three ways to get rid of cards: melding, laying off, and discarding.

  • Melding is taking a combination of cards from your hand, and placing it face up in front of you on the table, where it stays. There are two kinds of combination which can be melded: sequences (also known as runs) and groups (also known as sets or books).
    • a sequence or run consists of three or more cards of the same suit in consecutive order, such as 4, 5, 6 or 8, 9, 10, J.
    • a group, set or book is three or four cards of the same rank, such as 7, 7, 7.
  • Laying off is adding a card or cards from your hand to a meld already on the table. Thecards added to a meld must make another valid meld. For example to the 4, 5, 6you could add the 3 or the 7. You are not permitted to rearrange the melds in the process.For example, 2, 2, 2, 2 and 3, 4, 5 have been melded,you are not permitted to move the 2 from the group to the sequence, so as to lay off the A.
  • Discarding is playing a card from your hand on top of the discard pile. You get rid of one card this way at the end of each turn.

Play

If there are two players, they take alternate turns starting with the non dealer. If there are more than two players, they take turns in clockwise rotation, beginning with the player to dealer's left.

Each turn consists of the following parts:

  1. The Draw. You must begin by taking one card from either the top of the Stock pile or the top card on the discard pile, and adding it to your hand. The discard pile is face up, so you can see in advance what you are getting. The stock is face down, so if you choose to draw from the stock you do not see the card until after you have committed yourself to take it. If you draw from the stock, you add the card to your hand without showing it to the other players.
  2. Melding. If you have a valid group or sequence in your hand, you may lay one such combination face up on the table in front of you. You cannot meld more than one combination in a turn (but see House Rules). Melding is optional; you are not obliged to meld just because you can.
  3. Laying off. This is also optional. If you wish, you may add cards to groups or sequences previously melded by yourself or others. There is no limit to the number of cards a player may lay off in one turn.
  4. The Discard At the end of your turn, one card must be discarded from your hand and placed on top of the discard pile face up. If you began your turn by picking up the top card of the discard pile you are not allowed to end that turn by discarding the same card, leaving the pile unchanged - you must discard a different card. You may however pick up the discard on one turn and discard that same card at a later turn. If you draw a card from the stock, it can be discarded on the same turn if you wish.

If the stock pile has run out and the next player does not want to take the discard, the discard pile is turned over, without shuffling, to form a new stock, and play continues - but see the variations section for a discussion of alternatives and problems that can arise.

A player wins an individual hand by either melding, laying off, or discarding all of his or her cards. Getting rid of your last card in one of these ways is called going out. As soon as someone goes out, play ceases. There can be no further melding or laying off, even if the other players have valid combinations in their hands.

Scoring

When a player goes out, the other players add up the value of all the cards still remaining in their hands, as follows:

  • Face cards (K,Q,J) are worth 10 points each
  • Aces are worth 1 point each
  • Number Cards are worth their face value - for example a six is worth 6 points, a four is 4 points, and so on.

The total value of all the cards in the hands of the other players is added to the winner's cumulative score.

The game continues with further deals until a player reaches the points target that was decided before the game began, or until the agreed number of deals has been played.

Optional House Rules.

These optional rules should be discussed and decided by the players before the beginning of the first deal.

Multiple Melds

  1. Some people play that you can lay down as many melds as you desire in each turn.
  2. Most people allow a player who has not previously melded or laid off any cards to earn a special bonus if they can go out in a single turn by melding or laying off theirentire hand. This is called going rummy, and the score for the hand isdoubled, or in some versions the winner gets a bonus of 10 points.

Laying off

Some play that you may not lay off any cards on other players' melds until you have laid down at least one meld of your own.

Ace High or Low

In the standard game, aces are low. A-2-3 is a valid run but Q-K-A is not. However, some play that aces can be counted as high or low, so that Q-K-A is also a valid run. When playing with this rule, aces are given the higher value of 15 points instead of 1 point, reflecting their greater usefulness.

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A few players go further and allow 'round the corner' runs with an ace in the middle (K-A-2), but this is unusual.

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Last discard

Some people play that in order to go out, you must end your turn by discarding your last card. You are not allowed to meld all your cards, leaving nothing to discard.

End of the Stock

Some play that when the stock has run out and the next player does not want the discard, the discard pile is shuffled before reusing it as a stock. This is the version now given in most books. If there is no shuffle, players who can memorise the order of cards in the discard pile will clearly have an advantage.

It is just about possible, though very unlikely, that a repetitive situation could occur where each player is holding on to cards wanted by the others. Each player draws from the stock and discards the card they just drew. In this case, recycling the discard pile as a new stock, whether shuffled or not, will not help. If the players are stubborn, the game could be endless. To avoid this, it may be a good idea to limit the number of times that the discard pile can be reused as a new stock. I suggest that after the stock becomes exhausted for the third time, the play should end if the next player does not want to take the discard. Alternatively, you could agree that the discard pile gets reused only once and the play ends when the stock is used up for the second time.

In the version known as Block Rummy, the discard pile is not reused at all. If the stock has run out and the next player does not want to take the discard, the game ends at that point. Everyone scores the value of the cards remaining in their hands.

If the game ends without anyone going out, all players count the value of the cards remaining in their hands. The winner is the player with least points, and scores the sum of the differences between this and the points in each other player's hand. Example: A has 6; B has 15; C has 7; D has 21. A is the winner and scores 25 = (9 + 1 + 15). If two or more players tie for lowest, they share the winnings equally.

Players are allowed, at their turn, to count the number of cards remaining in the face down stock if they wish. As a courtesy (to save others having to count as well), a player who counts the stock should correctly announce to the other players how many stock cards remain.

Scoring

Some play that instead of the winner scoring points, each of the losers score penalty points according to the cards left in their hand. If the game ends without a winner then everyone scores their cards as penalty points. When someone reaches 100 or more, the player with the lowest score wins.

Some play that each loser pays the winner according to the number of points in their hand (or the difference between their score and the winner's score if no one went out). This method is appropriate when playing for money. The session would last for a set number of hands rather than be played to a target score.

Wrotham Rummy

Daryl Brown describes the following variant payed in Wrotham, Kent, UK. A 55-card pack is used, including three jokers which are used as wild cards. A joker can be used as a substitute for any card needed to melded a set or run. A player who holds the card that a melded joker represents can, during her turn, exchange the real card for the joker.

Six deals are played. Eight cards are dealt to the starting player and seven to each other player. On the first turn the starting player does not draw, but just discards a card (or melds and discards). In the first three rounds players meld and lay off as usual, but in the last three rounds, players may not meld any cards until they are able to lay down all seven at once.

Other Rummy WWW pages

Randy Rasa's Rummy-Games.com has rules for various rummy games, as well as reviews of many rummy software packages and on-line servers.

In several card game books the British author George Hervey published rules for basic Rummy and a variant that amounts to Knock Rummy under the name Colonel. You can read the rules of Colonel on Howard Fosdick's page (archive copy).

Rummy.ch is a German language site offering rules for many rummy games, strategy articles, reviews of online rummy sites and a forum.

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In the early 2000's the Deutsche Skatverband organised Rommé events and championships and published Rommé tournament rules.

There are rules in French on Jean-François Bustarret's Rami page.

For other types of rummy see the Rummy Games index page.

Rummy software and on line games

At Game Duell you can play Rommé (German) or Rami (French) online for fun or real money: they offer a variant using two decks and 6 jokers, in which a player's first meld must be worth at least 40 points.

German Rommé, with two decks, 6 jokers and a minimum of 40 points for the initial meld, can also be played at online sunnygames.de.

A Rummy program for Windows (a two-player game against the computer with 10 cards dealt to each player) is available from Card Games Galore.

The Rummy program from Special K Software supports ten Rummy variants, which you can play against computer opponents.

You can play Rummy online against the computer or against live opponents at VIP Games.

Windows software for Italian Rummy (Ramino) is available from Alberosa.

Antonio Ferraioli has written a Rummy (Ramino) app for iPhone or iPad.

A version of Basic Rummy can be played online at CardzMania.

Rummy can be played online at TrapApps.

How to rummy card game

Gameslush.com offers an online Rummy game against live opponents or computer players.

Sylvain Labbe's Free Card Games includes Net.Rummy, an online Rummy program with customisable rules for play against live opponents. It can be used both on desktop computers and on mobile devices of several types.